Catch a star.
Take it into your game.
Meet the same beast used by Customize, care and the owner dock. Preview its recorded-seed sprite, movement, eyes, stages and local generated voice, then carry that portable identity into Lost COSMOS or export a GBA-ready module. This playground is game software, not a consciousness or sensor claim.
Every little monster gets its own stars.
Generate a reproducible game character with original cosmic styling, a personality and balanced GBA statistics. These are fictional gameplay attributes, not COSMOS memory or intelligence measurements.
One Beast. Many brains.
Carry this creature’s identity, appearance and approved memories to a compatible runtime. Its host approves every new event.
Advanced settings
Verify a trusted publisher
A checksum proves integrity. A source signature is trusted only when its public key matches a key you supply independently.
Build your little monster.
Choose its appearance. This option is saved locally for this browser only.
The playable target keeps the current Lost COSMOS PR #31 / V11.2 bridge. The same Beast identity flows into its single cage and persistent player. Beast Box keeps the adventure/care experience and routes gameplay into the native Lost COSMOS field and cartridge.
The downloadable bundle contains editable art, your chosen palette, code and a clearly labeled visual-only companion profile. Generated characters also include deterministic fictional game stats. Guest exports contain no private memories, measured CNS values or neural weights.
To include actual COSMOS numeric synaptic signals instead, authenticate in the owner Workshop and explicitly export a validated checkpoint from Synapse Trace. Guests never receive that data.
The free visual sandbox works even when the model host is offline. The separate guest chat calls the existing limited, stateless RAWRPHØS route and shows errors rather than invented responses.
Try real RAWRPHØS guest chat Spin the actual 360° 3D model ↻